![]() But most of them are based on traits found in "Additional Traits," "Extended Traits," "L-Traits," and/or the base version of "Pawns Are Capable!" Some of the traits added by this mod are original. You should be able to add "Consolidated Traits" to an existing saved game without trouble, but removing the mod from a game in progress might cause problems if any pawns in the world have any of the mod's traits, which is of course very likely. ![]() Combining a larger pool of traits with a larger set of traits per pawn can add some very interesting and uniquely individual personalities to your game. I'd recommend using my "More Trait Slots" mod. However, if you're using more than one mod that adds traits, you might end up seeing pawns with traits that don't really work well together, since the game won't have any way of knowing that trait X from mod Y duplicates or just isn't compatible with trait A from mod B. Even if those mods add similar traits, there shouldn't be any conflicts, as the traits are unlikely to have the same defNames. "Consolidated Traits" should be compatible with most other mods. "Weak Constitution"/"Strong Constitution": These traits affect a pawn's resistance to pathogens and diseases. "Unstoppable"/"Ironman"/"Low Pain Tolerance": These traits affect a pawn's pain tolerance. "Uncouth"/"Diplomat"/"Master Diplomat": These traits affect the success of a pawn's diplomatic efforts. "Sucker"/"Haggler"/"Master Trader": These traits affect prices when a pawn is trading. "Savant": Pawns with this trait are creative geniuses, but terribly slow workers. "Rockhound": Pawns with this trait excel at mining and stonecutting, but are a bit slow at other tasks. "Poor Medic"/"Skilled Medic"/"Master Medic": These traits provide penalties or buffs to medical skills. "Perfectionist": Pawns with this trait try to make sure their work is done right, no matter how long it takes. "Nyctophobe"/"Nyctophile": These traits make pawns either more or less afraid of the dark than usual. "Nibbler": Pawns with this trait eat very slowly, picking at their food. "Neat Freak": Pawns with this trait appreciate the importance of a dirt-free environment. "Inventor": Pawns with this trait are great researchers, but tend to be easily distracted. "Inept": This trait is the counterpoint to "Coordinated." "Heat Lover": This is the counterpoint to "Cold Lover." "Gourmet": Pawns with this trait prepare excellent food, but take their time in doing so. "Glutton": Pawns with this trait eat very quickly. "Dunce": Pawns with this trait will learn at a slower rate. "Deep Sleeper": Pawns with this trait won't be disturbed by others while sleeping. "Decent Learner"/"Slow Learner": Join Fast learner to broaden the speed of pawn learning. "Deadshot": This provides a boost to both shooting speed and accuracy. "Cranial Nerve Palsy"/"Eagle-Eyed": These traits affect primarily a pawn's shooting accuracy. "Coordinated": This one provides a slight boost to global work speed and to most skilled labor. "Cold Lover": Pawns with this trait will complain less when it's cold, but will whine more when it's hot. "Claustrophobic": Pawns who don't like confined spaces make poor miners. "Butcher": Pawns with this trait are much faster when butchering animal corpses. "Builder": Pawns with this trait are good at constructing things, at least if they have instructions. "Animal Lover": Pawns with this trait, as you'd expect, are especially good at dealing with animals. "Animal Hater": Some pawns just aren't "animal people." "Aesthete": Pawns with this trait love beautiful things, and care a lot about the beauty of their environment. "Consolidated Traits" adds 45 traits to the game, almost doubling the number of traits available for pawns. And I'm reasonably certain it's bug-free. *Shrug* What can I say? This one, at least, has the traits I like, all the traits I like, and nothing but the traits I like. releasing yet another trait collection mod. So I decided to deal with the problem by. When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of them had all the traits I wanted they don't necessarily work very well together due to conceptual overlaps or conflicts and some of them are buggy in one way or another.
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